Supercars 3 Maximum Tune
A downloadable game for Windows
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SUPERCARS 3 - Maximum tune
Done - New rotating music for race, tweaks to all screens and intro music
To be done - New levels, cars 5 + 6 (Ford rs cosworth + suzuki swift)
A Supercars (Magnetic Fields) remake with many features by JOTD
Features:
- high-resolution graphics (enhancements to original graphics, rendered graphics, 256 color
screens ripped from Supercars International) - enhanced sound
- 2 player mode
- joypad and keyboard control
- rendered & multicolored cars
- all 21 Supercars 2 circuits
- all 10 Supercars circuits (with high cpu cars aggressivity for more fun!)
- custom circuits
- car selection
- full range of animated weapons
- powerful circuit editor
- shades/shadows
- moving gates
- trains
- fully localized
- shop & repairs
- 256 color localizable communication screens
- Tries to keep up with the Supercars II "spirit"
- optional in-game music
- optional remixed title music
- works on Windows XP, Windows 7, MacOSX
- has a dedicated Pandora port (by Seb: http://repo.openpandora.org/?page=detail&app=supercars3_ptitseb)
!!!!! Please read below before writing me about a bug. It is very likely to be on either of
the lists below !!!!!
High-priority To Do:
- sc1 course test
- hard course test
- better computer car guidance when collided
Medium/Low-priority To Do:
- if music is set to "in menus", escaping does not reset the title music
- differentiate skid according to sceneries (rock, grass, snow)
- oh and... maybe even a lil weapons counter so you know how many ... whatever you have left
(like on supercars international) - ah, yeah- maybe have the background music a lil louder as default... and allow users to set the
levels in the options :> - finish supercars 1 locale
- credit the original SC2 people: Communication Section Characters by Jeremy Smith, Additional Work Peter Liggett, joystick code, additional music
- fix hiscore remixes
- add more new circuits in the "remix" circuit set
- zone test should be better when car is reappearing (if zone too small then can explode at once)
- car behaviour: slope acceleration/deceleration is not right (should add/sub, not multiply)
- gfx: full-screen snapshot (F2) has problems
- editor: add desynchronized gate system (for hard level 2), rewrite region editor using visual editor to do so
- management: Support repair with random damage
- AI: fix the problem when the computer car goes backwards and is stuck against a wall
- second player joystick control
Minor To Do:
- gfx: change font in shop
- auto car selection
- check if sound threads are really killed when exiting the game
- gfx: explosion in a tunnel: not properly clipped
- sound: sometimes races start at once (no horn)
- text: finish french localization of communication screens: insurance, reporter, sponsor, arms dealer
- editor: when creating a route, renumber points to put last point as the last point of finish zone
- gfx: car start under a tunnel problem: completely hidden (race 7 of hard level)
- keys not responding properly in menus
- AI: variable aim for computer cars (not for homers)
- AI: "smart" option for enemy cars (for weapon firing depending on the weapon, train jumping, overtaking)
- sounds not played on some slow machines
- no supercars 1 in-game music tracks!: not in mod format but "Ben Daglish" format: no replayer => won't be done!
not confirmed bugs To Do:
- find out why braking is still framerate/update freq. dependent
- CPU spin to fix (if angle too sharp then brake)
- management: add the money BEFORE money-stealing comm screens deduct the money (so it's harder, and faithful)
- sometimes car engine does not stop on game exit
How to start:
- Windows: Just run the Supercars3.bat command file located in the "bin" sub-directory
- Linux/Unix: run the Supercars3.sh command file located in the "bin" sub-directory
Requirements:
- Java Runtime 1.5 or higher (Else you get "cannot find main class, program will exit" message at startup)
(I recommend 1.5 instead of 1.6 when playing in full-screen mode) - Windows or Linux (use .bat files on Windows, .sh files on Linux)
Controls:
To play, press SPACE to activate options screen.
Use arrows to select, TAB to switch option pages, RETURN to start the game.
- Arrows+Space or joypad control player 1, numeric pad+0 control player 2
- ESC: quits the game and return to titles.
- P: pauses the game.
- F1: screen snapshot
- F2: full circuit snapshot (mainly for debug purposes, but still...)
- F10: quit the application anytime.
- right arrow: skips to next demo screen (during rolling demo)
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | John Retroreloader @ Return learn games |
Genre | Racing |
Tags | 2D, Amiga, supercars, supercars-3, supercars3, Top-Down |
Download
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Click download now to get access to the following files:
supercars3-maxtune.rar 10 MB
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